BUILD STATUS · UPDATED 2026-05-09
OpenGL 4.6 for macOS.
Coming soon to public beta.
AppGL is a direct OpenGL -> Metal translation layer for Apple Silicon - Nothing in between. No GL/ES subset. The roadmap below tracks the path from internal builds to a conformance-driven public beta.GL ES
85%
~16,759 tests passing
// Roadmap to Public Beta
Complete In Progress Upcoming
- PHASE 01Documentation & Research DoneComplete
- PHASE 02Build Bridge Test App DoneComplete
- PHASE 03Proof-of-Concept DoneComplete
- PHASE 04Beyond all Reason (B.A.R.) Smoke Test DoneComplete
- PHASE 05Full Development Tooling DoneComplete
- PHASE 06 - CURRENTConformance Test Suite - KHR-GL46 In Progress
- PHASE 07Piglit Testing Framework [Compatibility]Upcoming
- PHASE 08Compatibility Profile ChecksUpcoming
- PHASE 09AppGL-Test Utility Full Buildout [Hardware Tests | Benchmarks]Upcoming
- PHASE 10Pre-Optimization BenchmarksUpcoming
- PHASE 11Advanced OptimizationsUpcoming
- PHASE 12Regression ChecksUpcoming
- PHASE 13Update BenchmarksUpcoming
- PHASE 14B.A.R. Extensions | Extension Example Implementation [ARB assembly shaders]Upcoming
- PHASE 15AppGL-Runtime <-> B.A.R. ImplementationUpcoming
- PHASE 16B.A.R. Test & BenchmarksUpcoming
- RELEASEPublic Beta TargetTarget