AppGL
BUILD STATUS · UPDATED 2026-06-03

A Complete OpenGL Implementation for macOS.
Coming soon to public beta.

AppGL is a direct OpenGL -> Metal translation layer for Apple Silicon - Nothing in between. The roadmap below tracks the path from internal builds to a conformance-driven public beta.

Milestones 07-09 / 16 GL Version 3.2-4.6
ACTIVE SPRINT · MILESTONES 07-09 / 16

AppGL-Runtime Optimization

78.33%
3 sprint milestones
P07 65% · P08 100% · P09 70% ACTIVE 07-09 / 16

// Roadmap to Public Beta

Complete In Progress Upcoming
  1. PHASE 01
    Documentation & Research Done
    Complete
  2. PHASE 02
    Build Bridge Test App Done
    Complete
  3. PHASE 03
    Proof-of-Concept Done
    Complete
  4. PHASE 04
    Beyond all Reason (B.A.R.) Smoke Test Done
    Complete
  5. PHASE 05
    Full Development Tooling Done
    Complete
  6. PHASE 06
    Conformance Test Suite - KHR-GL46 Done
    Complete
  7. PHASE 07
    AppGL-Test Utility Full Build [Hardware Tests | Benchmarks] In Progress
    65%
  8. PHASE 08
    Pre-Optimization Benchmarks Done
    Complete
  9. PHASE 09
    Advanced Optimizations In Progress
    70%
  10. PHASE 10
    Compatibility Profile Checks
    Upcoming
  11. PHASE 11
    Legacy Compatibility Group In Progress
    Tooling/Documentation
  12. PHASE 12
    Regression Checks
    Upcoming
  13. PHASE 13
    Update Benchmarks
    Upcoming
  14. PHASE 14
    B.A.R. Extensions | Extension Example Implementation [ARB assembly shaders]
    Upcoming
  15. PHASE 15
    AppGL-Runtime <-> B.A.R. Implementation
    Upcoming
  16. PHASE 16
    B.A.R. Test & Benchmarks
    Upcoming
  17. RELEASE
    PUBLIC BETA Target
    Target