BUILD STATUS · UPDATED 2026-08-17
A Complete OpenGL Implementation for macOS.
Coming soon to public beta.
AppGL is a direct OpenGL -> Metal translation layer for Apple Silicon - Nothing in between. The roadmap below tracks the path from internal builds to a conformance-driven public beta.
90%
1 active milestone
// Roadmap to Public Beta
CompleteIn ProgressUpcoming
- PHASE 01Documentation & ResearchDoneComplete
- PHASE 02Build Bridge Test AppDoneComplete
- PHASE 03Proof-of-ConceptDoneComplete
- PHASE 04Beyond all Reason (B.A.R.) Smoke TestDoneComplete
- PHASE 05Full Development ToolingDoneComplete
- PHASE 06Conformance Test Suite - KHR-GL46DoneComplete
- PHASE 07AppGL-Test Utility Full Build[Hardware Tests | Benchmarks]DoneComplete
- PHASE 08Pre-Optimization BenchmarksDoneComplete
- PHASE 09Advanced OptimizationsDoneComplete
- PHASE 10Compatibility Profile ChecksDoneComplete
- PHASE 11 - CURRENTLegacy Compatibility GroupIn Progress
- PHASE 12Regression ChecksUpcoming
- PHASE 13Update BenchmarksUpcoming
- PHASE 14B.A.R. Extensions | Extension Example Implementation[ARB assembly shaders]Upcoming
- PHASE 15AppGL-Runtime <-> B.A.R. ImplementationUpcoming
- PHASE 16B.A.R. Test & BenchmarksUpcoming
- RELEASEPUBLIC BETATargetTarget