BUILD STATUS · UPDATED 2026-06-03
A Complete OpenGL Implementation for macOS.
Coming soon to public beta.
AppGL is a direct OpenGL -> Metal translation layer for Apple Silicon - Nothing in between. The roadmap below tracks the path from internal builds to a conformance-driven public beta.
78.33%
3 sprint milestones
// Roadmap to Public Beta
Complete In Progress Upcoming
- PHASE 01Documentation & Research DoneComplete
- PHASE 02Build Bridge Test App DoneComplete
- PHASE 03Proof-of-Concept DoneComplete
- PHASE 04Beyond all Reason (B.A.R.) Smoke Test DoneComplete
- PHASE 05Full Development Tooling DoneComplete
- PHASE 06Conformance Test Suite - KHR-GL46 DoneComplete
- PHASE 07AppGL-Test Utility Full Build [Hardware Tests | Benchmarks] In Progress
- PHASE 08Pre-Optimization Benchmarks DoneComplete
- PHASE 09Advanced Optimizations In Progress
- PHASE 10Compatibility Profile ChecksUpcoming
- PHASE 11Legacy Compatibility Group In ProgressTooling/Documentation
- PHASE 12Regression ChecksUpcoming
- PHASE 13Update BenchmarksUpcoming
- PHASE 14B.A.R. Extensions | Extension Example Implementation [ARB assembly shaders]Upcoming
- PHASE 15AppGL-Runtime <-> B.A.R. ImplementationUpcoming
- PHASE 16B.A.R. Test & BenchmarksUpcoming
- RELEASEPUBLIC BETA TargetTarget